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I own a bunch of DCS modules, and the Viper is definitely my favourite one! This is such versatile fighter jet, great both in air combat, as well as for ground attacks. I can barely think of any reason why you would regret the purchase, except of maybe one: if you are badly into carrier landing, then this is probably not your plane as a Viper cannot land on a carrier. If you are looking for a modern multi-role fighter and only can/want to spend your money on just one DCS module, then at the moment this is definitely your clear choice! (disclaimer: Eurofighter and Strike Eagle were not released to DCS yet as of this writing - those might change that overall picture in future) #REVIEW CRYPT OF THE NECRODANCER AMPLIFIED EGM FULL#With how half-baked this company releases planes, no one should be buying these modules at full price. If you want a plane that can handle some anti-ground stuff on top of shooting bandits down and don't mind the lack of carrier capabilities, this is the plane for you.Īlso, please get this at a discount like I did. ![]() Though after seeing the F/A-18 getting about 10x more content and attention than this craft, I can't help but feel a little cheated. I recommend Briefing Room for a quick and easy mission generator, as well as swinging by the ED website and find some nice user-created missions and skins for this bird. The cockpit is set up very nicely and just about every button is clickable, so you don't have to bind a billion modifiers on your controller or flight stick. If I'm spending $50-$80 on a single plane, it should feel like more care went into it, more respect considered for the aircraft and the people interested in it.īut really, the plane isn't difficult to learn. Most ED fanboys point you to Youtube and the many tutorials other users have made (which is very generous of these youtubers, as the ones paid to make this plane couldn't be bothered with making their training missions with the same level of quality), but I don't want to watch a 20-minute video while I have my game paused. ![]() I feel like, the training missions should really go over each system of the plane, like the MFDs and the targeting pods and setting up countermeasures, really flesh out everything this great plane is capable of - sessions that compliment the manual, so you can really get your hands on what you just read. #REVIEW CRYPT OF THE NECRODANCER AMPLIFIED EGM MANUAL#Aside from expecting you have read the manual first (which honestly isn't so bad and is a fun read if you're genuinely interested in how these planes work), the 'instructors' basically just say 'press this, and this, and then this' without really going over WHY I'm pressing this, and this, and then this. ![]() Three missions and some Instant Action missions that are nice for practice. It's hard not to get burnt out learning how this craft works when NOTHING is waiting for you after learning it. I guess because of the sorry state ED released the F-16 in, the general opinion for this plane is low compared to the other modules, so there's hardly any content for this plane, both paid third-party and user-created. While this isn't entirely a positive review, I won't leave it as a negative one because overall, I am very pleased with the F-16, and I don't regret getting it - I just regret getting it as my first true module.ĭON'T GET THIS MODULE IF YOU MOSTLY PLAY SINGLE-PLAYER ![]()
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